We’ll go into more details on how that works in the next section. Anything that isn’t an apple can be confiscated and result in a penalty. You have to declare 4 goods, but can only declare 1 type, so you’ll declare apples. They have to declare the exact number of cards, but only 1 legal type of goods.įor example, you’ve placed 3 apples and 1 chicken in your bag. Starting with the player to the Sheriff’s left, each player has to make eye contact with the Sheriff and declare what they’ve brought in their bag. Once a player seals and puts their bag in front of them, the choice is locked in. Load Merchant Bagĭuring this phase, merchants place 1 to 5 Goods cards into their bags while making sure nobody can see them. The Sheriff needs to pay close attention to the discarded cards as they could provide insight into the merchant’s intentions. Merchants can discard up to five cards face up, then draw from the Goods deck until they have six cards. The acting Sheriff picks the first player, with the game progressing clockwise. Once all of the phases have been completed, the Sheriff standee moves to the player on the left. Rounds consist of five phases where players perform their roles. For 3 and 6 player games, check the rulebook for additional steps. The player with the most real money in their pockets gets to be the first Sheriff. Shuffle the Goods deck and deal out six cards to each player. They’ll distribute 50 gold to each player, and handle transactions throughout the game. Have each player take a merchant stand card and a matching bag, then select the banker for the session. Take too many risks, and people will quickly learn your patterns and how to read your bluffs. If you’re playing it safe, you’ll make small profits, but that might not be enough to win. The best way to summarize what this game is all about is to compare it to poker. Unless you’re careful, or good with a sewing kit, I recommend not clipping the button, and instead just fold the top cover down. Some owners have ripped the entire button off as they tried to open the pouch, leaving a hole in the top cover. Cards won’t split or chip which is important considering how often you’ll be placing them in and out of the pouches.Īs for the pouches, the fabric itself is fine, but the button does have some quality issues. Predominantly made out of cardboard and paper, components are durable and feel right in the hands. The visual simplification and more contrasting colors seem like they cater to a younger audience, but this comes down to personal preference. There’s a debate among the fans of the game whether the art style changes are for the better or worse. Captured in a dastardly pose, the Sheriff is asking to be hated, the goods are well-illustrated, and it feels like every merchant has a mysterious past. Sheriff of Nottingham has quite a charming and colorful art style. The game includes the following components: This can lead to interesting interactions between players where everyone plays mind games with the Sheriff. However, if they decide to check the wares of a legitimate trader, they’ll have to pay a penalty. The Sheriff is tasked with inspecting the bags to hinder smugglers or accepting bribes to increase their wealth. The merchants try to get to the Nottingham market to sell their goods but to make the most profit, they can smuggle contraband. Three to six players take on the roles of merchants, with each of them acting as the Sheriff for one round. I will be reviewing the 2nd edition that has updated rules and adds a 6th merchant, black market, and Sheriff’s deputies. Your First Game of Sheriff of NottinghamĪt its core, Sheriff of Nottingham combines social deduction with basic point-gathering mechanics to create a different experience than typical hidden traitor games.
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